Magic to Make the Sanest Man Go Mad
Resumo
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While attending a crew party, Burnham and Tyler are called to the bridge to deal with an endangered space creature, a gormagander, that the Discovery has come across. When the creature is brought onboard, it is revealed to be carrying a person: Harry Mudd. He plans to kill Lorca and sell the ship to the Klingons, but when he is caught by the officers he decides to blow up the ship instead. Time returns to the party earlier, with Burnham and Tyler called to the bridge again. They are intercepted by Stamets, who is aware that they are in a time loop due to his interactions with Ripper's DNA. Over numerous time loops, Stamets works with Burnham and Tyler to find a solution to the problem while Mudd gets further in his plan each time. They eventually convince Mudd that he has won, and he ends the time loop.
Resumo de Wikipedia, CC BY-SA 4.0.
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